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About QuickQuests 3D Dungeon Systems
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Andy from Elite FotoGraphicsQuick Quests 3D Dungeon System is owned by Azmyth Graphics. The graphics are all created by Andrew W. Zehner. Andrew is an experienced DM and award winning artist, filmmaker, and writer. He's created some famous book covers, movie posters, DVD cases, web sites, and of course this new 3D dungeon System.

"The D&D style Dungeon System is just the beginning." says Andrew. "I'm planning on having textures for Star Wars or other futuristic or modern day based games." The dungeon system was created out of desperation. Andrew was always creating complex dungeons with crisscrossing hallways with high and low sections. "I'm a good artist and can draw but it was just getting too time consuming and I needed something to move the game along." Andrew explained that the dungeon system helped to add details and a 3D look to all the adventures he runs. "It just makes it easier." he said. "You just put them in place when you need them. It's like Lego's for Role Playing Games. There have been times where I had my players in a hallway in front of two closed doors. I haven't put the tiles in place for either location so the players hesitate and actually put thought into which way to go. It's great to hear them moan and groan when you put what they see into place, wether it's a dead end or a room full of monsters." He showed me an example by quickly setting up a little hallway with separate rooms. Right away I could tell how easy they are to use and must add that they do look spectacular especially if you use them with the flat tiles you can get from any game store. I inquired about chests full of gold and he points to what looks like a wad of chewing gum sitting next to him on the table."That's what this is for."

"It's just clay!" he laughed. "I use the clay to sculpt certain objects like chests, or pieces of a puzzle that the players are trying to collect. And of course I don't put it in place till their characters meet the DC associated with finding the item." After nodding and pretending to know what a DC was, Andrew explained that DC stands for difficulty check. The difficulty check is a certain number used to gauge the difficulty of completing a certain task. It's part of the new 4th edition Dungeons & Dragons game along with seven kinds of dice, towers of Mountain Dew cans, and Cheetos; so I've heard.

"I love D&D" andrew explains. " I started playing when I was in High School with my friends Jeff, Josh, Brian, and Steve. I was hooked ever since. I have a lot of great memories of sitting around the table playing Magic the Gathering at Jeff's house or pulling all nighters in Josh's basement playing D&D. It was great."

From my past knowledge it always seemed that most gamers play in a basement and suck down snacks and caffienated drinks all night long. Andrew smiles, " Yeah, that pretty much seems how it is, but you can really play anywhere. We played in the public library one time, but we were kinda loud so we ended up leaving."

I've heard the rumors, and read the stories that these games are evil and make you want to kill your parents, and when I asked if the Christian bible beater gang ever caused them any problems I was quickly stopped in my tracks. " Hey, I'm a Christian!" Andrew belted. After apologizing and explaining I meant no disrespect, he laughed and explained he hears those stories all the time. "A lot of people always ask me or try and tell me that Dungeons and Dragons is an EVIL game." He explained. " It can't be evil! It's like Money! You can do things with it that are evil or good. D&D is like that, It's not evil but I'm sure you can make it so, and we don't. There are people that are just so hard core stupidly religious and can't think for themselves though. They just hear the name Dungeons and Dragons and they freak out. I just want to smack 'em in the face. There was one time where Brian, Jeff, and I got in trouble cause we played Magic at school." Magic is short for Magic the Gathering, a collectible card game that Andrew, his boys, and millions of other people around the world play along with D&D, but not at the same time. "So some religious nut convinces the powers that be at school that magic is an evil game, meanwhile we were looking at the angels and bible verses on the cards and wondering why some people will just judge something just because of a title. It's pathetic." he shouted. Andrew went on to explain how Brian, Jeff, and he took Bible cards such as Moses and the burning bush and glued them to the magic cards and created their own game. "We just waited for some stupid person to say HEY THAT GAME IS EVIL!!! then show them the cards and just ask how the ten commandments and Moses were evil just to see the confused look on their faces." Andrew laughed.

What seemed like a touchy subject actually made me think a bit, from what I've always heard and thought I knew suddenly changed. Perhaps these games really aren't what people say, as the most evil I could see is nothing compared to what you see on television any given night. Andrew went on to explain how he uses D&D as a tool to educate his kids and makes it more of a Christian game. This aspect of a Christian game made me ask how, to which he gladly answered. "We changed the foundation of the entire game to be a foundation built on Christ. The characters we play are all Christians and are considered Christian warriors that exist in a world where magic is part of everyday life like in Lord of the Rings. It's no more dark or evil than guns or technology are in real life. The only Deity we use in the game is Jesus. Anything else would be considered like the ancient greek gods of old. If some NPC's believe in something other than what we believe we use that as a way to talk to them about Christ or just laugh cause they think if they pray to the moon it will help their crops grow. It's all about learning really, and D&D has helped my kids with reading, math, life experiences, and of course has gotten them away from TV, and Video Games." Which if you ask me, is where the real evil is in our world. " It's wonderful" Andrew proudly comments. " We get to unplug and come together without staring zombie like at a glowing box in our living room and all take part in a story for at least for one night a week."

The Quick Quests 3D Dungeon Tiles have provided Andrew and his boys with hours of fun. Not just with gaming either, Trevor, Andrew and Mandy's youngest, just digs out the walls and starts to build all sorts of things. "He'll just build dungeons and set up the figures, then knock it all down and build something else." he explained. "I never thought I was creating a building block type of thing but that's exactly what the tiles are... A building system like Lincoln Logs or Lego's only cheaper." They are cheaper too! for twenty bucks and the cost of ink and paper you can have hours of fun and add REAL DIMENSION to your table top games. Andrew hopes other people can get as much use out of them as he has. - D. Williams Jr.., M.R.P.

 

'd20 System' and the d20 System logo are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission.

DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other countries and are used with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20.

DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt; PLAYER’S HANDBOOK 2, written by Jeremy Cra ford, Mike Mearls, and James Wyatt; MONSTER MANUAL 2, written by Rob Heinsoo, and Chris Sims; Adventurer’s Vault, written by Logan Bonner, Eytan Bernstein, and Chris Sims. © 2008, 2009 Wizards of the Coast. All rights reserved.

QuickQuests, the QuickQuests logos, Frozen Cavern, Frozen Cavern logo, DIFFICULTY LEVEL III and the DIFFICULTY LEVEL III logo are trademarks of Azmyth Graphics in the United States and other countries and their unauthorized use or distribution is strictly prohibited. © 2015 Azmyth Graphics. All rights reserved.


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